#ifndef __gl3_h_
#define __gl3_h_

/*
 * stub gl3.h for dynamic loading, based on:
 * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
 *
 * Changes:
 * - Added #include <GLES2/gl2.h>
 * - Removed duplicate OpenGL ES 2.0 declarations
 * - Converted OpenGL ES 3.0 function prototypes to function pointer
 *   declarations
 * - Added gl3stubInit() declaration
 */

#include <GLES2/gl2.h>
#include <android/api-level.h>

#ifdef __cplusplus
extern "C" {
#endif

/*
 ** Copyright (c) 2007-2013 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
 ** "Materials"), to deal in the Materials without restriction, including
 ** without limitation the rights to use, copy, modify, merge, publish,
 ** distribute, sublicense, and/or sell copies of the Materials, and to
 ** permit persons to whom the Materials are furnished to do so, subject to
 ** the following conditions:
 **
 ** The above copyright notice and this permission notice shall be included
 ** in all copies or substantial portions of the Materials.
 **
 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
 */

/*
 * This files is for apps that want to use ES3 if present,
 * but continue to work on pre-API-18 devices. They can't just link to -lGLESv3
 *since
 * that library doesn't exist on pre-API-18 devices.
 * The function dynamically check if OpenGLES3.0 APIs are present and fill in if
 *there are.
 * Also the header defines some extra variables for OpenGLES3.0.
 *
 */

/* Call this function before calling any OpenGL ES 3.0 functions. It will
 * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
 * otherwise. */
GLboolean gl3stubInit();

/*-------------------------------------------------------------------------
 * Data type definitions
 *-----------------------------------------------------------------------*/

/* OpenGL ES 3.0 */

typedef unsigned short GLhalf;
#if __ANDROID_API__ <= 19
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef struct __GLsync* GLsync;
#endif

/*-------------------------------------------------------------------------
 * Token definitions
 *-----------------------------------------------------------------------*/

/* OpenGL ES core versions */
#define GL_ES_VERSION_3_0 1

/* OpenGL ES 3.0 */

#define GL_READ_BUFFER 0x0C02
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_RED 0x1903
#define GL_RGB8 0x8051
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_RG8 0x822B
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFFu
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_SAMPLER_BINDING 0x8919
#define GL_RGB10_A2UI 0x906F
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF

/*-------------------------------------------------------------------------
 * Entrypoint definitions
 *-----------------------------------------------------------------------*/

/* OpenGL ES 3.0 */

extern GL_APICALL void (*GL_APIENTRY glReadBuffer)(GLenum mode);
extern GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(
    GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
    const GLvoid* indices);
extern GL_APICALL void (*GL_APIENTRY glTexImage3D)(
    GLenum target, GLint level, GLint internalformat, GLsizei width,
    GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
    const GLvoid* pixels);
extern GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(
    GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
    GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
    const GLvoid* pixels);
extern GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(
    GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
    GLint x, GLint y, GLsizei width, GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
    GLenum target, GLint level, GLenum internalformat, GLsizei width,
    GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
    const GLvoid* data);
extern GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
    GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
    GLsizei width, GLsizei height, GLsizei depth, GLenum format,
    GLsizei imageSize, const GLvoid* data);
extern GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
extern GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n,
                                                      const GLuint* ids);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
extern GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
extern GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
extern GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
                                                   GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id,
                                                          GLenum pname,
                                                          GLuint* params);
extern GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
extern GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target,
                                                          GLenum pname,
                                                          GLvoid** params);
extern GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n,
                                                    const GLenum* bufs);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(
    GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(
    GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(
    GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(
    GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(
    GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(
    GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
    GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
    GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
extern GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
    GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
    GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
    GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
extern GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
                                                          GLintptr offset,
                                                          GLsizeiptr length,
                                                          GLbitfield access);
extern GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(
    GLenum target, GLintptr offset, GLsizeiptr length);
extern GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
extern GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(
    GLsizei n, const GLuint* arrays);
extern GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n,
                                                        GLuint* arrays);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
extern GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target,
                                                      GLuint index,
                                                      GLint* data);
extern GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(
    GLenum primitiveMode);
extern GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
extern GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target,
                                                        GLuint index,
                                                        GLuint buffer,
                                                        GLintptr offset,
                                                        GLsizeiptr size);
extern GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target,
                                                       GLuint index,
                                                       GLuint buffer);
extern GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
    GLuint program, GLsizei count, const GLchar* const* varyings,
    GLenum bufferMode);
extern GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
    GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
    GLsizei* size, GLenum* type, GLchar* name);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(
    GLuint index, GLint size, GLenum type, GLsizei stride,
    const GLvoid* pointer);
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index,
                                                           GLenum pname,
                                                           GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index,
                                                            GLenum pname,
                                                            GLuint* params);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x,
                                                        GLint y, GLint z,
                                                        GLint w);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
                                                         GLuint y, GLuint z,
                                                         GLuint w);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index,
                                                         const GLint* v);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
                                                          const GLuint* v);
extern GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program,
                                                      GLint location,
                                                      GLuint* params);
extern GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(
    GLuint program, const GLchar* name);
extern GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
extern GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
                                                   GLuint v1);
extern GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
                                                   GLuint v1, GLuint v2);
extern GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
                                                   GLuint v1, GLuint v2,
                                                   GLuint v3);
extern GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location,
                                                    GLsizei count,
                                                    const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location,
                                                    GLsizei count,
                                                    const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location,
                                                    GLsizei count,
                                                    const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location,
                                                    GLsizei count,
                                                    const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer,
                                                      GLint drawbuffer,
                                                      const GLint* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer,
                                                       GLint drawbuffer,
                                                       const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer,
                                                      GLint drawbuffer,
                                                      const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer,
                                                      GLint drawbuffer,
                                                      GLfloat depth,
                                                      GLint stencil);
extern GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
                                                             GLuint index);
extern GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
                                                          GLenum writeTarget,
                                                          GLintptr readOffset,
                                                          GLintptr writeOffset,
                                                          GLsizeiptr size);
extern GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
    GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
    GLuint* uniformIndices);
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
    GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
    GLenum pname, GLint* params);
extern GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
    GLuint program, const GLchar* uniformBlockName);
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
    GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
    GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
    GLchar* uniformBlockName);
extern GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
    GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
extern GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(
    GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
extern GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(
    GLenum mode, GLsizei count, GLenum type, const GLvoid* indices,
    GLsizei instanceCount);
extern GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
                                                    GLbitfield flags);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
extern GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
extern GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync,
                                                         GLbitfield flags,
                                                         GLuint64 timeout);
extern GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
                                                 GLuint64 timeout);
extern GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname,
                                                      GLint64* params);
extern GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
                                                  GLsizei bufSize,
                                                  GLsizei* length,
                                                  GLint* values);
extern GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target,
                                                        GLuint index,
                                                        GLint64* data);
extern GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
                                                               GLenum pname,
                                                               GLint64* params);
extern GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count,
                                                    GLuint* samplers);
extern GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
                                                       const GLuint* samplers);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
extern GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit,
                                                    GLuint sampler);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler,
                                                          GLenum pname,
                                                          GLint param);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
                                                           GLenum pname,
                                                           const GLint* param);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler,
                                                          GLenum pname,
                                                          GLfloat param);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(
    GLuint sampler, GLenum pname, const GLfloat* param);
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
                                                              GLenum pname,
                                                              GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
                                                              GLenum pname,
                                                              GLfloat* params);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
                                                            GLuint divisor);
extern GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
                                                              GLuint id);
extern GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(
    GLsizei n, const GLuint* ids);
extern GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n,
                                                              GLuint* ids);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
extern GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
extern GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
extern GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
                                                         GLsizei bufSize,
                                                         GLsizei* length,
                                                         GLenum* binaryFormat,
                                                         GLvoid* binary);
extern GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
                                                      GLenum binaryFormat,
                                                      const GLvoid* binary,
                                                      GLsizei length);
extern GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program,
                                                          GLenum pname,
                                                          GLint value);
extern GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
    GLenum target, GLsizei numAttachments, const GLenum* attachments);
extern GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
    GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
    GLint y, GLsizei width, GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target,
                                                     GLsizei levels,
                                                     GLenum internalformat,
                                                     GLsizei width,
                                                     GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glTexStorage3D)(
    GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
    GLsizei height, GLsizei depth);
extern GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(
    GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
    GLint* params);

#ifdef __cplusplus
}
#endif

#endif
